Lower your line into the golden-hour deep.
A calm harbor simulator. Row out from the old pier, read the water, and haul in a living amber-lit haul before your rod tires — then grow your rig one upgrade at a time.
A cast off Amber Dock
How it plays
Drop your line to mid-depth and watch the water. When a creature drifts onto the hook, the line goes taut.
Hold to bring it aboard. Bigger, rarer quarry fights harder — keep steady until it's in the boat.
Every haul wears the rod down until it snaps and the trip ends. You get five outings, each refilling over time.
Sell your haul for amber and buy sturdier rods, roomier boats, sharper lures and finer bait — levelling each to ten.
Five waters
Still golden-hour water to learn the line.
Weed beds where heavier quarry holds.
Brackish tidewater under low fog.
Deep, cold water and the odd moonlit giant.
The open dark where the amber leviathan runs.
The long game
Every first landing is recorded with its grade, your best weight and your running count.
Milestones for weight, rare grades, a full almanac, a maxed rig and more — tracked as you play.
Rank, career totals, biggest hauls and every record, all on one profile that grows with you.
Cast a booster net to scoop several at once without wearing your rod — a change of pace when time is short.